For which audience?
Our interventions are aimed at all audiences above the age of 8. They are carried out, for example, at the request of youth centers and universities, for a period of approximately one week.
Thanks to a video game creation engine, children and students will be able to test and have fun building different level designs themselves throughout the week of intervention. This is an opportunity to introduce a young audience to the world of video games and to make them aware of the creation process.
Since the beginning of our studio, we have given a special place to serious games. Before we started to diversify, this was our only activity, which allowed us to build up a solid experience in this field. Thus, we are among the pioneers of gamification in Alsace. We put our research at the service of pedagogy in order to transmit our love of video games in a playful way.